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Old Nov 29, 2009, 11:40 AM // 11:40   #1
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Default FoW Physical Way! Need Testers!

first of all, im still new to guru so sorry to the mods if this is in the wrong place

since a net have confirmed the end of sf will be here in the next major update ( yes it has been confirmed, dont turn this into a debate about it or a QQ), i have been looking for viable team builds for fow. after digging through pvx i found physical way, an idea that seemed much more interesting than the typical mob em and nuke. So im going to be needing people to come and test this with me, if your up for it please post ur ign and times you will be online. Also, i have mad an addition to the team in order to aid the es war, and cause a little more damage in general. (the sos rit)

now, the builds

1.SoR nec

smite hex
barbs
signet of removal
great dwarf weapon
signet of lost souls
order of pain
dark fury
mark of pain

2.WoH monk.

WoH
glyph of lesser energy
heal party
vigorous spirit
remove hex
cure hex
dwaynas kiss
prot spirit

3.Avatar of dwayna derv(2 of these)

AoD
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
death pact signet

4.Imbagon

focused anger
save your selves
for great justice
ebon battle stand of honour
theres nothing to fear
aggressive refrain
vicious attack
swift javelin

5.Earth shaker war

Earth shaker
whirlwind attack
enraging charge
drunken master
for great justice
crude swing
crushing blow
death pact//flesh


6. Moebius strike sin

golden fox strike
golden fang strike
death blossum
Moebius strike
brawling headbut
falling lotus strike
crit agility
crit eye

7.Avatar of melandru derv

AoM
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
draw conditions


So as i stated at the beginning, i really want to give this a try, anyone with a basic knowledge of fow is welcome to come, i will be running the ms sin myself, the other spots are open. give me a pm in game...ign mesmerizing lemon...and we'll get a run going as soon as possible

also any ideas for changing the builds are welcome, just want a nice fast and working fow team build

thx for reading all!

(im on gmt time, please post ur time zone when telling me when u might be up for a run)

Also, what are your opinions for swapping the br support for another aod derv?

Love all those ideas roulette, appreciate the help.

As for the places left...the WS derv is open and the aod and imbagon might be, got a friend that might be coming...will test it tomorrow at gmt 5pm, be online then.

Last edited by Kattar; Nov 30, 2009 at 01:05 PM // 13:05.. Reason: No need to bold everything
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Old Nov 29, 2009, 12:44 PM // 12:44   #2
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This is a great Idea, about time that SF is nerfed. :3
To the main point. I use to go with friends and we ran this team build in FoW HM, With a few adjustments.

we ran with two Avatar Of Dwayna/Splinter scythe dervs.
The Warrior is the caller, pretty much keeps aggro control, dervs spike the hell outta the enemies, assassin handles those pesky monks we all love so much.

I am up for this. I can either be Ritualist, Warrior, or Assassin.
I am online on weekends, my main char's name is [Legendary Turrlo]
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Old Nov 29, 2009, 01:04 PM // 13:04   #3
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Pretty standard Physway it is, and used to be ran quite often by guild teams. Have the original builds somewhere on my pc.. Will look for em, but need to do a hellofalot for school so you'll have to wait +- 2 hours for that.

EDIT: Guess you guys are lucky, found it on PvX: http://pvx.wikia.com/wiki/Build:Team_-_FoW_Physicalway

Last edited by XxSanctusxX; Nov 29, 2009 at 01:06 PM // 13:06..
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Old Nov 29, 2009, 01:35 PM // 13:35   #4
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You need to replace Masochism in the smiter orders because Masochism in that build was when Masochism gain energy when you use sacrifice spells, now the description is that you have +2 death magic and +2 soul reaping for X and when you use a spell sacrifice X % of your maximum health.
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Old Nov 29, 2009, 01:40 PM // 13:40   #5
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I agree with what Shadowphoenix said. Id replace it with a Curses Necro.

If your going to have a load of Physicals, you might as well use Barbs and Mark of Pain as well as one of the Orders to buff the attack damage of all the physicals. Just make sure to call the target early enough so that the 2 second cast of Barbs will make sense.

Edit: With Soul Reaping, the Necro should never have any problems with energy if the damage is high enough to kill the foes fast enough.

Edit 2: Change your AoD Derv to D/Mo and bring Draw conditions. You might as well cash in on the fact that the derv is immune to all conditions. That also frees up condition removal (Foul Feast) on the Necros and the Monk can concentrate more on Hex removal.

Last edited by Rushin Roulette; Nov 29, 2009 at 01:47 PM // 13:47..
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Old Nov 29, 2009, 02:01 PM // 14:01   #6
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Well, instead of editing my post countless times, I might as well do one post with all the changes Id personally think that would help here

Quote:
Originally Posted by charlzz93 View Post

1.SoR nec

smite hex
signet of lost souls <---replace with Barbs
signet of removal
great dwarf weapon
signet of lost souls
order of pain
dark fury
foul feast <-Replace with Mark of Pain

2.WoH monk.

WoH
glyph of lesser energy
heal party
dismiss condition <- replace with another healing skill, teh Derv should be enough for condition removal
remove hex
cure hex
dwaynas kiss
prot spirit

3.SoS rit.

signet of spirits
explosive growth <--Not really needed, as the spirits should all be created outside of battle, Shadowsong or Painful Bond would work wonders for damage here
boon of creation <--- good energy management for a rit
earthbind
great dwarf weapon
arcane echo <--No idea what you would need the Echo for, but Flesh of my Flesh would be a good res in case things go haywire
evas
summon spirits



4.Imbagon

focused anger
save your selves
for great justice
ebon battle stand of honour
theres nothing to fear
aggressive refrain
vicious attack
swift javelin

5.Earth shaker war

Earth shaker
whirlwind attack
enraging charge
drunken master
for great justice
crude swing
crushing blow
death pact//flesh

6.avatar of dwayna derv

AoD
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
flesh//death pact <-- change this to Draw conditions, seeing as the Necro should be doing enough to increase damage with Barbs and MoP

7. Moebius strike sin

golden fox strike
golden fang strike
death blossum
Moebius strike
brawling headbut
falling lotus strike
crit agility
crit eye


(Optional bip, since i think the SoR nec might have some energy issues)

bip <--Change to Blood ritual, as the 33% health sac is pretty hard and the Monk will be thankful for not having to res a noob that sacced himself to death aswell as cover the rest of the party.
well of blood <--If you take a well, Id recommend the well that strips enchantments (cant remember the name atm) which would help a lot against the bonding monks on the plains
great dwarf weapon
ebon battle stand of honour
fall back
leaders zeal
zealous anthem
we shall return
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Old Nov 29, 2009, 02:35 PM // 14:35   #7
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I would just stick to the PvX one, my alliance runs <1hour with that when we're bored of just clicking 1-2-3-4-5-6 and 7-8 in emergencies :P.
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Old Nov 29, 2009, 03:41 PM // 15:41   #8
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< Earthshaker, if you'll test it. Btw i've done same one before so..
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Old Nov 29, 2009, 04:20 PM // 16:20   #9
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Looks like a nice idea, never did fow with this particular build before, and I realy need a break from normal pve and pvp.
Count me in as a Monk (few personal tweaks on the non-elite skills though).

IGN: Dave P N H

EDIT:
You only have 2 res skills on the entire team, I know that everyone should carry res scrolls as well, but it looks abit risky.
Also, Profane isn't needed because for as far as I remember, there are no blocking enchantments in fow, only damage hurting skill is Spell Breaker and this build got no damage spells anyway.
Flesh on a frontline is bad since the second you cast it you drop to less then 50% and all monsters are going to insta-unload there damage on you.
The monster groups in fow aren't THAT big so I think that you should drop MoP on the SoR necro for something else. You should also change the BR support for a third dervish since your necro no longer has MoP and will most likely have no major energy problems because of soul reaping.Also run AoM(avatar of melandru) on the third dervish and take Draw on him only. Take Pact on the 2 other AoD dervs as well as on the ES.

Last edited by Nerf Me Haha; Nov 29, 2009 at 04:45 PM // 16:45..
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Old Nov 29, 2009, 04:36 PM // 16:36   #10
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I can go curses Necro or orders necro.

IGN: Minion Link
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Old Nov 29, 2009, 04:51 PM // 16:51   #11
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i can go the warrior or the assassin, il be on in about an hour or two
ign: Graile Silverhand
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Old Nov 29, 2009, 05:08 PM // 17:08   #12
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I've ran this build alot, and we still run something very similar to this in my guild. Doesn't need testing imo, although i dont see pugs running this.
I also suggest that you make the SoS rit go weapon spell spammer with SoH instead - tbh i dont see a spirit spammer being much of a help in this build.

Last edited by SmokingHotImolation; Nov 29, 2009 at 05:11 PM // 17:11..
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Old Nov 29, 2009, 05:41 PM // 17:41   #13
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Quote:
Originally Posted by SmokingHotImolation View Post
I've ran this build alot, and we still run something very similar to this in my guild. Doesn't need testing imo, although i dont see pugs running this.
I also suggest that you make the SoS rit go weapon spell spammer with SoH instead - tbh i dont see a spirit spammer being much of a help in this build.
/Agreed.
The spirits will only interfere with the agro (don't need back agro in HM!)
Maybe try the weapon spells, and hex removal bar instead?
GL..
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Old Nov 29, 2009, 06:26 PM // 18:26   #14
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Monk here: Smity Smitington
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Old Nov 29, 2009, 06:40 PM // 18:40   #15
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Quote:
Originally Posted by Nerf Me Haha View Post
EDIT:
You only have 2 res skills on the entire team, I know that everyone should carry res scrolls as well, but it looks abit risky.
this build was posted by one of my former guild leaders, but i believe is was originally an SMS build. i, and others in my guild have run this build hundreds of times. as long as the warrior goes in first, the imba keeps SY! up, and the monk can keep the warrior up once aggro settles, there is no problem with dying. i will say that random pugs will probably have trouble with this since no one will have experience with the bars they will be running. the sin needs to know FoW pretty well because he splits off to kill all the wolves after the main team aggros everything around the area. you should definitely use 2 Dwayna Dervs and not a WS derv. it really makes hex control much easier to handle. it's not nearly as fast as FoWSC but it's a lot more fun and you can still get times that are less than an hour.

i also wouldn't make any of the changes that rushin roulette suggested. barbs and mop are overkill. as long as the warrior knows what he's doing and the dervs have splinter up, everything will die with 2 swings of the scythe. that's really not even enough time to get MoP and Barbs both up. the necro's energy is fine, conditions in FoW are nothing major, for the most part and when they are a problem, Draw Conditions takes care of it (btw we run draw now instead of FF). whatever you do, DO NOT DROP splinter from the dervs unless you bring the weapon spell spammer. that's where most of the team's damage comes from. and definitely don't bring draw on the derv. AoD makes you immune to hexes, not conditions. DO NOT DROP the second derv for a BiP necro. if you drop the second derv, bring more damage, not support.
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Old Nov 30, 2009, 02:54 PM // 14:54   #16
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One thing I noticed. Aura of Holy Might doesn't work with barbs, mark of pain and orders because it converts your damage from physichal to holy. Same goes with Avatar of Melandru which converts your damage to earth. You might want to consider Strength of Honor instead of buffs that are dependant for physichal damage.
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Old Nov 30, 2009, 10:02 PM // 22:02   #17
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well im surprised, a teambuild which involves dervs
Go derv!!!
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Old Dec 01, 2009, 02:18 PM // 14:18   #18
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Consider changing the monks to E/Mo Ether Renewal infuse/bonders.
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.

I only ever run Physway setups.

IGN- Higher Minion.

Quote:
i also wouldn't make any of the changes that rushin roulette suggested. barbs and mop are overkill.
This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team.

Last edited by HigherMinion; Dec 01, 2009 at 02:22 PM // 14:22..
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Old Dec 01, 2009, 02:32 PM // 14:32   #19
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You people don't need to "test" it.

I posted this wayback when; it's an SMS build that I hijacked and used with my guild.

It works - your trepidations over whether it will work are strange and unfounded.

It's a consistent ~40 min run, provided people actually know how to use professions that aren't based around invulnerability.

Do not replace anything with less damage - you need all the damage you can get. The WoH monk should only have to worry about the Earthshaker and the Sin...the Dwayna dervs largely take care of themselves.

Last edited by Snow Bunny; Dec 01, 2009 at 02:35 PM // 14:35..
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Old Dec 01, 2009, 09:06 PM // 21:06   #20
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Quote:
Originally Posted by HigherMinion View Post
Consider changing the monks to E/Mo Ether Renewal infuse/bonders.
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.

I only ever run Physway setups.

IGN- Higher Minion.



This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team.
Im just gonna assume you never ran this build.

Mark of pain is overkill, because most balled up groups die in 2 scythe swings anyways with splinter up and everything. Besides, a majority of groups will not be balled up enough for MoP to be effective at all, and singletarget dmg on the dervs, sin and paragon physicals is already high, so barbs would not be very effective.

Regarding the dwayna dervs... what? AoD is not used for the selfheal, but for the hex removal. Fow is all about the SS and empathy (who bypasses SY), and without the dwayna dervs you definatly would have to bring more hex removal.

Having to rely on a SY sin would also be a bad idea. Although assasins are able to keep SY up, they are not nearly as reliable as paragons. Besides, there are alot of nasty conditions and hexes (blurred, iron mist, blind, crippled) that paragons can avoid being in the midline - and without SY the team can get spiked very quickly, especially if aggroing big groups. The paragon also have great single target dps, so its not like you sacrifice that much dmg, by bringing one.

Also theres only one monk in the team, which makes SY even more vital. And yes the monk could probably be replaced by an ER healer/protter. Monk does the job fine though

Last edited by SmokingHotImolation; Dec 02, 2009 at 12:40 AM // 00:40..
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